Sports Technology Market Size, Share and Trends

Report Code SE 7011
Published in Feb, 2025, By MarketsandMarkets™
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Sports Technology Market by Technology (Wearable, AR/VR, Smart Stadium, Sports & Stadium Analytics, Sports Camera, Building Automation, Smart Equipment, Smart Clothing, Crowd Management), Solution (AI-based, Conventional) - Global Forecast to 2030

Sports Technology Market Size, Share & Trends

The global sports technology market is expected to grow from USD 34.25 billion in 2025 to USD 68.70 billion by 2030, growing at a CAGR of 14.9% during the forecast period. The market is propelled by expansion in wearable technology, data analytics, and AI technology that optimize performance and reduce injury. Demand for customized fitness experiences and real-time consumer feedback also drive innovation in fitness tracking and smartwatches. The increasing use of augmented reality (AR) and virtual reality (VR) for training and fan interaction also creates market opportunities. Increased investment by sponsors, broadcasters, and sports associations, clubs, partnerships & collaborations with leagues and sports companies in sports technology to enhance performance and viewing experience continues to fuel growth. All these, coupled with the increasing popularity of fitness bands, fitness trackers, and smartwatches, drive the market growth.

Sports Technology Market

Attractive Opportunities in the Sports Technology Market

NORTH AMERICA

North America accounted for the largest share of the sports technology market in 2024.

The growth of the sports technology market can be attributed to the increasing adoption of AI, data analytics, and IoT in athlete performance tracking and sports management.

The sports technology market for stadium analytics is expected to grow at the highest CAGR during the forecast period due to rising investments in digital infrastructure and connected experiences.

Technological advancements, such as the integration of AR/VR for immersive fan engagement and smart wearables for injury prevention, are expected to drive lucrative growth opportunities for market players in the next five years

The market growth in North America can be attributed to the strong presence of major sports leagues, increasing demand for advanced analytics, and the rapid adoption of technology in sports broadcasting and fan engagement.

Impact of AI/Gen AI in Sports Technology Market

The combination of Al and Generative Al (Gen Al) has revolutionized the sports tech industry by revolutionizing game performance analysis, injury prevention, and strategic decision-making. Al-based analytics allow teams to analyze massive data sets, such as real-time player biometrics, game activity, and historical game statistics, to inform best-in-class game strategy. Gen Al enhances video analysis by generating automated play-by-play comments, predicting opponent moves, and identifying the areas of improvement. Al-based predictive modeling also evaluates the risk of injury based on physiological and biomechanical data so that coaches and physicians can implement personalized training programs. Sports institutions use Al-based automation in scouting and recruitment, discovering future talent through deep learning models that analyze player statistics and on-field actions. The involvement of AI in decision-making also includes refereeing, with live ball tracking and automated managing systems enhancing precision and minimizing human mistakes. These sports technologies transform efficiency, cutting operation costs and maximizing overall team performance. Beyond the game, Al and Gen Al have transformed fan experience and commercialization within the sports technology industry.

Gen Al enables hyper-personalized content production, such as automated Al-aided commentary and real-time game summaries, enhancing the viewer experience. Virtual and Augmented Reality software based on Al provides engaging fan experiences that allow fans to watch 3D game simulations, access insider player information, and enjoy virtual stadium experiences. Moreover, Al-based dynamic pricing mechanisms maximize ticket sales and sponsorship valuation and generate maximum revenue. In sports betting, Al-based algorithms improve risk calculation and odds forecasting, making it a more data-driven wagering environment. The convergence of Al with sports broadcasting and sponsorship analytics has revamped monetization approaches, placing Al and Gen Al as key market growth drivers and innovators.

Sports Technology Market

Global Sports Technology Market Dynamics

DRIVER: Increasing focus on delighting and engaging fans at stadiums

With the help of smart technologies, audience engagement at stadiums can be improved significantly. Stadium infrastructure plays an important role in audience engagement. Audience engagement includes experience at both stadiums and home. Sports event organizers have invested in digital technologies to create unforgettable game-viewing experiences in stadiums and on digital devices; TMRW Sports raised Series A funding in June 2024, led together by Dynasty Equity and Connect Ventures, with institutional investors, sports team owners, and business leaders. The funding will increase TMRW Sports' growth into new formats, leagues, and media businesses, solidifying its strategic development in the sports and entertainment sector.

Stadium owners have mounted and instrumented various technologies, such as high-density WiFi, location-based services, digital kiosks, 360-degree ultra-high definition (UHD) cameras, and digital signage, to enhance the spectator experience in stadiums. Stadiums have rolled out mobile Point of Sale (POS) systems to prevent spectators from leaving their seats or spending time in queues. In December 2024, the San Jose Earthquakes (US) selected Cantaloupe Inc. (US) as the point-of-sale provider for PayPal Park. Through this partnership, Cantaloupe's Cheg platform and POS enhance the efficiency of transactions, drive food & beverage sales, and facilitate suite hospitality service easier for events and games throughout the 2025 season. Shift4 (US) has been selected by New York Yankees (New York) as the official point-of-sale systems partner for Yankee Stadium and George M. Steinbrenner Field in February 2024. Shift4's integrated payment technology improves concession and retail transactions, improving operational efficiency and streamlining the guest experience across both venues. These systems enable fast and secure merchandise sales and offer savings on space, human resources, and time. In addition, they can reach touchpoints beyond stadium walls, improving the visitor experience. For at-home audiences, sports event organizers provide live sports analytics data with advanced graphical presentations.

RESTRAINTS: High initial investments and budget constraints

The unreasonable price of sports technologies is a major challenge for stadium owners and sports bodies globally. Upgrading a conventional stadium to a smart stadium involves huge investment, which in most cases runs into millions of dollars. This involves costs for digital infrastructure, sophisticated security systems, AI-based crowd management, high-speed connectivity, and immersive fan engagement technologies. But most stadium owners are reluctant to invest so much because of the low rate of events and unreliable traffic. Considerations such as the location of a stadium, whether in poor economic regions, industrial areas, or areas with poor event-hosting capacity, also deter investment. Also, prior to making such investments, operators have to consider several aspects, such as the teams competing in the events hosted, likely attendance, and possible revenue. Without a safe investment return, comprehensive technological revamp appears costly.

In addition, budget restrictions in many Asia Pacific, African, and European nations restrain the implementation of sports technology. The majority of sports federations in these countries face financial squeezes, which prevent them from approaching professional experts who can leverage analytics, AI, and IoT-based solutions. Poor countries invest their limited funds in improving player and coach recruitment rather than spending it on creating digital solutions. Thus, the disparity in the adoption of sports technology continues to exist, with the wealthier nations leading the way while others are left behind due to limited funds.

 

OPPORTUNITY: Advent of AI and ML technologies

The convergence of AI and ML technologies has breakthrough potential in the sports tech industry through the transformative power of revolutionized performance analytics, fan experience, and operational effectiveness. Sports entities use Al-based solutions to process large volumes of player data such as biometric readings, movement profiles, and historical performance data to inform decision-making by coaches and trainers; this technology facilitates personalized training programs, injury avoidance methods, and game tactics analysis, ultimately optimizing athlete performance and team cohesion. Moreover, Al algorithms have enhanced talent searching and recruitment processes by locating prospective athletes through intensive data analysis. Utilization of ML models also facilitates real-time performance tracking and predictive analysis, which provides teams with timely actionable insights during games and training, thus achieving a competitive advantage in professional sports markets. For example, in August 2024, UK-based Genius Sports launched GeniusIQ, an Al-driven platform for sports data to improve performance analysis, fan engagement, advertising, and sports betting. Through the use of ML and large data, GeniusIQ unites real-time league analytics such as the NFL, NBA, and Premier League to maximize decision-making and engaged sports experiences. In terms of business operations and fan engagement, Al and ML technology has fueled top lines with tailored marketing initiatives, flexible ticket prices, and enhanced broadcasting experience.

Companies have leveraged Al-based chatbots and virtual assistants to drive customer service and automate ticket-selling operations. ML algorithms segment fan interest and behavior patterns, deliver personalized content and offer enhanced fan experience. Mahindra&Mahindra, Ltd. (India) collaborated with AWS (US) in November 2023 to create an Al, ML, analytics, and AR/VR sports cloud platform. The sports cloud platform enables augmented fan engagement, digital content enrichment, and data-driven decision support for sports organizations. The platform uses AWS capabilities to allow rich experiences, innovative broadcasting, and monetization tactics based on audiences. Also, Al-enabling broadcasting technology, such as automatic highlight production and real-time stats overlay, has produced richer viewer experiences for off-site viewers. This technology convergence also maximizes the operations of venues with intelligent crowd management algorithms, facility predictive maintenance, and automated security systems, leading to cost reduction and enhanced operational efficiency. The ever-developing Al and ML capabilities continue to offer continuous opportunities for innovation and revenue generation within the sports technology industry.

CHALLENGE: Complexities in upgrading and replacing legacy systems

Sports technologies work on a network of high-tech hardware, software, and connectivity solutions. These solutions can be very hard to get working together. A range of hardware devices include smart meters, proximity sensors, network switches, relays, gateways, and actuators that must be set up to work together with automation software in an appropriate manner. However, integrating these devices over traditional infrastructure can be complex, resulting in operational inefficiencies. Furthermore, most of the currently available sports infrastructures are dependent on legacy systems with incompatible communication protocols with next-generation smart devices. This non-interoperability inhibits old infrastructure from fully harmonizing with next-generation technology, eventually hindering their deployment. Integration complexity and the required specialist expertise should discourage the growth of the sports technology market. Another major challenge is IT and network security limitations, which help avoid data breaches and privacy violations.

The implementation of smart technologies in stadiums is usually limited because of strict cybersecurity regulations. In addition, since technology has constantly changed, cellular networks need to be upgraded with more equipment to enhance connectivity and boost throughput. Network administrators need to make sure that new pieces of equipment are compatible with the current infrastructure, which can be a challenging process. Upgrading stadiums also calls for structured cabling, but many parts of these stadiums are hard to reach for rewiring. These factors make it harder for stadiums to upgrade to completely integrated smart sports ecosystems.

Global Sports Technology Market Ecosystem Analysis

The sports technology market ecosystem is the interrelated system of wearables, smart stadiums, AR/VR & smart clothing, and performance analytics. Devices range from wearable devices, digital signage, and sports cameras. Players use these devices to monitor their performance and fitness. Digital signage and sports cameras are employed in stadiums for broadcasting. Smart stadiums have various software for content management, crowd management, and security. NTT-Data created BioBarcode, an expansion of a personalized ticket based on the biometric data of the viewer and incorporation of necessary health status. It is provided in accordance with all safety and data protection standards and is encrypted and visually coded. Advanced software and connectivity are needed for such solutions to function. Similarly, for sports analytics and eSports, firms offer sophisticated AI-based software to monitor player performance and create fan engagement. Sports analytics, smart stadiums, and eSports solutions are critical to monitoring sports in general. Sports have become highly competitive as training sessions themselves also need to be tracked to evaluate the performance of the players and forecast the health of the players in order to identify the fittest player to play in a match. Rising investments in sports analytics solutions have heightened the demand for sensor devices, including fit bands worn by players during playing and practice matches. These devices are additionally installed in hockey sticks, balls, and other sporting equipment to measure player performance. Football, soccer, hockey, and basketball are some team sports where the usage of sports analytics solutions has seen growth. Manchester United and MLB employ sports analytics solutions to increase their fan base. Sports technologies have several hardware, software, and network components that are complex to set up at times. A smart stadium calls for integrating various hardware components such as proximity sensors, smart meters, smart thermostats, relays, network switches, gateways, and actuators with automation software.

Top Companies in Sports Technology Market

Stadium analytics segment to register highest CAGR during forecast period

The stadium analytics segment of the sports technology market helps revolutionize stadium operations using data-driven insights. Through the use of AI, IoT, and real-time analytics, stadiums can increase fan engagement and maximize resource allocation. Personalized interactions, including customized promotions, real-time alerts, and AI-based recommendations, enhance audience participation and make the experience more immersive. Broadcast management is enhanced by sophisticated video analytics and automation, enhancing the quality of live coverage, optimizing viewer engagement, and facilitating content distribution to multiple platforms. Predictive maintenance systems also facilitate proactive infrastructure management by detecting potential equipment failures before they happen and minimizing downtime and maintenance costs. Energy management solutions further help achieve sustainability by reducing power consumption and operation costs. Security analytics is crucial for real-time surveillance, facial identification, and crowd mobility analysis in securing stadiums and preventing incoming attacks. All these technological solutions combined fuel operational efficiency, improve fan satisfaction and enhance the overall profitability of the stadium. The use of analytics-based solutions guarantees a hassle-free and safe experience, enabling stadiums to be smarter, more connected, and future-proofed. With the increasing demand for smart stadiums, stadium Analytics adoption will play a crucial role in determining the future of live sports events and improving both on-site and off-site viewing experience.

Conventional platform segment captured largest share of sports technology market in 2024.

Stable bases for sports technology solutions are built on common platforms with proven technologies to achieve reliable performance and consistency. Such platforms are generic data management systems, video analysis software, and simple analysis programs that are commonly used across the sporting industry. Lacking the sophistication of AI-driven systems, old-school platforms offer stability, ease of use, and cost-effectiveness; the old-school systems are thus considered ideal for budget-constrained organizations or organizations that aim to implement advanced technologies in incremental steps. Sports clubs, academies, and event organizers still find old-school platforms ideal for core functions such as monitoring players' performance, historical statistics analysis, and rudimentary fan measures. Secondly, the classical platforms serve as a stepping stone for organizations that want to evolve their operations with minimal disruption and allow a smoother transition to AI-based innovations. They help eliminate administrative tasks, optimize coaching techniques, and conduct efficient data gathering. Their potential to integrate with existing infrastructure places them as a viable choice for smaller organizations that may not have the means to implement cutting-edge technology immediately. While new sports technology that hits the shelves is tasked with solving very particular immediate needs, the solutions underlying them are strong, providing a good foundation on which leading-edge features can improve, enabling smooth technological progress throughout the industry to accommodate a variety of users and uses.

China to exhibit highest CAGR in Asia Pacific sports technology market during forecast period

China is going through a sports technology boom fueled by several drivers, such as high government expenditure and hypergrowth in intelligent systems. The government has mapped out a plan to grow the sports industry into a USD 773.0 billion industry by 2025, with a focus on embracing technology in every aspect, from competitive training to public fitness. Technologies such as AI and big data analytics help improve athlete performance, maximize training techniques, and improve the overall sports experience. One such example of this dedication is the introduction of the National Sports Tech Innovation Plan, which has already invested USD 10.0 billion in 2023 since 2016 in R&D to transform sports being played, watched, and analyzed. In addition, partnerships such as Pixellot's collaboration with Baidu at the end of 2022 to develop an Al-powered ecosystem for video broadcasting and analysis further highlight China's focus on innovation. This initiative enables extensive live sports coverage and provides fans, players, and coaches with seamless access to high-quality content.

Besides, intelligent sports space development and the construction of smart sports parks nationwide have revolutionized the exercising behavior among the masses. For example, in 2023, PLAT ASIA was commissioned to transform the urban square "SHIJIE" in Ordos, China, of Kangbashi District into a universally accessible smart sports park. These centers typically feature sophisticated monitoring systems that provide customized exercise recommendations and instant performance feedback, making exercise more interesting and convenient. By encouraging a culture of health and wellness through technological advancement, China has changed the face of sports and, thereby, has become a world leader in the field of sports technology.

LARGEST MARKET SHARE IN 2024
CHINA FASTER-GROWING MARKET IN REGION
Sports Technology Market
 Size and Share

Recent Developments of Sports Technology Market

  • Product Launch: In September 2024, Apple Inc. (US) launched the Apple Watch Series 10, showcasing a new design and enhanced features that elevate the smartwatch, making it more powerful, intelligent, and refined than ever.
  • Product Launch: In July 2024, SAMSUNG (South Korea) unveiled its latest smart wearable devices—the Galaxy Watch Ultra, Watch 7, and Watch FE. As the first Galaxy smartwatches to feature Galaxy AI, the Galaxy Watch Ultra and Watch 7 incorporate AI capabilities and advanced technologies, offering enhanced performance and functionality for improved health management and overall wellness.
  • Product Launch: In October 2023, Alphabet Inc. (US) launched the Google Pixel Watch 2. With improved performance, all-day battery life, dedicated Google Assistant, and top-notch health features, it offers a comfortable and eco-friendly design for seamless day-to-night wear.
  • Partnership: In August 2024, Cisco Systems, Inc. (US) was named the official WiFi infrastructure partner of the Allianz Arena in Munich. Starting with the 2024-2025 Bundesliga season, this partnership included deploying 1,500 WiFi 6 access points, with plans for WiFi 7. This was expected to enhance the fan experience by providing fast, efficient WiFi for numerous fans.
  • Partnership: Telefónica (Madrid) partnered with IBM (US) to develop AI, analytics, and data management solutions. This collaboration aimed to deploy an open, hybrid, multi-cloud platform to enhance business initiatives and improve digital transformation efforts for enterprises.

Key Market Players

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Scope of the Report

Report Attribute Details
Market size available for years 2021–2030
Base year considered 2024
Forecast period 2025–2030
Forecast units Value (USD Million/Billion)
Segments Covered By technology, platform, sport, end-user and Region
Regions covered North America, Europe, Asia Pacific, and Rest of the world (RoW)

Key Questions Addressed by the Report

What is the expected CAGR for the sports technology market from 2025 to 2030?
The global sports technology market is expected to record a CAGR of 14.9% between 2025 and 2030.
Which regions are expected to pose significant demand for sports technology during the forecast period?
The Asia Pacific and North America regions are projected to experience substantial growth in the sports technology market. This growth is driven by increasing adoption of AI-driven analytics, rising demand for smart wearables, and expanding digital sports infrastructure in major economies such as China, India, Japan, the US, and Germany.
What are the significant growth opportunities in the sports technology market?
The sports technology market presents significant opportunities driven by advancements in AI, IoT, and data analytics for athlete performance optimization. The rising demand for smart wearables, virtual training platforms, and immersive fan engagement solutions further accelerates growth. Increasing investments in smart stadiums and digital broadcasting enhance viewer experiences, while the expanding popularity of e-sports and online fitness platforms creates new revenue streams, making sports technology a rapidly evolving and lucrative market.
Which are the key players operating in the sports technology market?
Key players operating in the sports technology market are Apple Inc. (US), SAMSUNG (South Korea), Alphabet Inc. (US), Cisco Systems, Inc. (US), IBM (US), Telefonaktiebolaget LM Ericsson (Sweden), Catapult (Australia), Garmin Ltd. (US), Johnson Controls (Ireland), and Schneider Electric (France).
What are the major end users of sports technology?
Sports associations, clubs, leagues, and professional athletes are the major sports technology end users.

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Table Of Contents

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TITLE
PAGE NO
INTRODUCTION
32
RESEARCH METHODOLOGY
37
EXECUTIVE SUMMARY
49
PREMIUM INSIGHTS
54
MARKET OVERVIEW
58
  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    DRIVERS
    - Increasing focus on fan engagement at stadiums
    - Pressing need for data-driven decisions
    - Growing pressure to improve player/team performance
    - Surging adoption of esports technology
    - Rising implementation of IoT technologies for efficient management of stadium infrastructure
    RESTRAINTS
    - High initial investments and budget constraints
    OPPORTUNITIES
    - Advent of AI and ML technologies
    - Emergence of sports leagues and events with large prize pools
    - Increasing adoption of AR and VR in sports
    - Increasing reliance on real-time analysis
    CHALLENGES
    - Lack of professionals with analytical skills
    - Complexities in upgrading and replacing legacy systems
  • 5.3 VALUE CHAIN ANALYSIS
  • 5.4 ECOSYSTEM ANALYSIS
  • 5.5 INVESTMENT AND FUNDING SCENARIO
  • 5.6 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • 5.7 PRICING ANALYSIS
    AVERAGE SELLING PRICE OF WEARABLES, BY PRODUCT
    AVERAGE SELLING PRICE OF WEARABLES, BY KEY PLAYER
    AVERAGE SELLING PRICE TREND OF SMARTWATCHES, BY REGION
    AVERAGE SELLING PRICE TREND OF FITNESS TRACKERS, BY REGION
    AVERAGE SELLING PRICE OF SOLUTIONS, BY KEY PLAYER
    INDICATIVE PRICING ANALYSIS, BY STADIUM TYPE
  • 5.8 TECHNOLOGY ANALYSIS
    KEY TECHNOLOGIES
    - Artificial intelligence (AI)
    - Blockchain
    COMPLEMENTARY TECHNOLOGIES
    - Internet of things
    - 5G
    ADJACENT TECHNOLOGIES
    - Augmented reality and virtual reality (AR and VR)
  • 5.9 PORTER’S FIVE FORCE ANALYSIS
    THREAT OF NEW ENTRANTS
    THREAT OF SUBSTITUTES
    BARGAINING POWER OF SUPPLIERS
    BARGAINING POWER OF BUYERS
    INTENSITY OF COMPETITIVE RIVALRY
  • 5.10 KEY STAKEHOLDERS AND BUYING CRITERIA
    KEY STAKEHOLDERS IN BUYING PROCESS
    BUYING CRITERIA
  • 5.11 USE CASES AND CASE STUDIES OF SPORTS TECHNOLOGY
    CASE STUDY 1: ALTERING SPORTS PERFORMANCE WITH AI-POWERED REAL-TIME MOVEMENT ANALYSIS
    CASE STUDY 2: TRANSFORMING SPORTS PERFORMANCE ANALYSIS WITH AI-POWERED LIVE BROADCAST DATA EXTRACTION
    CASE STUDY 3: REVOLUTIONIZING WOMEN’S SNOW SPORTS GEAR WITH PERFORMANCE-DRIVEN DESIGN AND INNOVATION
    CASE STUDY 4: DEVELOPING COMPETITIVE SWIMMING WITH AI-POWERED, AFFORDABLE, AND RELIABLE RACE TIMING
    CASE STUDY 5: ENHANCING SPORTS AND HEALTH ANALYTICS WITH VALIDATED, RELIABLE, AND HUMAN-CENTRIC DATA SOLUTIONS
  • 5.12 TRADE ANALYSIS
    IMPORT DATA FOR HS CODE 910212
    EXPORT DATA FOR HS CODE 910212
  • 5.13 TARIFF AND REGULATORY LANDSCAPE
    TARIFF DATA FOR HS CODE: 910212
    REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    REGULATORY LANDSCAPE
    - Health Insurance Portability and Accountability Act
    - System and Organization Controls Type II Compliance
    - ISO/IEC 27001
    - Import–Export Laws
    - Restriction of Hazardous Substances (ROHS) and Waste Electrical and Electronic Equipment (WEEE)
    - Registration, Evaluation, Authorisation, and Restriction of Chemicals (REACH)
    - General Data Protection Regulation (GDPR)
    KEY REGULATIONS, BY COUNTRY
    - Personal Information Protection and Electronic Documents Act (PIPEDA) – Canada
    - California Consumer Privacy Act (CCPA) – US
    - Safe Sport Authorization Act – US
    - Biometric Information Privacy Act (BIPA) – US (Illinois)
    - Directive on Security of Network and Information Systems (NIS Directive) – European Union
    - EU Competition Law – European Union
  • 5.14 PATENT ANALYSIS, 2013–2024
  • 5.15 KEY CONFERENCES AND EVENTS, 2025–2026
  • 5.16 IMPACT OF AI/GEN AI ON SPORTS TECHNOLOGY MARKET
    TOP USE CASES AND MARKET POTENTIAL
    - Rapid game footage analysis
    - Advanced predictive modeling for player performance
    - Personalized training schedules
    - Integrated sports equipment
    - Improved player safety
    - AI-assisted officiating
    - Modern sports journalism
    - Targeted advertising
SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY
109
  • 6.1 INTRODUCTION
  • 6.2 SMART STADIUMS
    NETWORK MANAGEMENT
    - Ability to protect vast amounts of data and systems in smart stadium environments to boost adoption
    STADIUM AND PUBLIC SECURITY
    - Ticketing & access control
    - Video surveillance
    - Physical security information management (PSIM)
    - Cybersecurity
    - Others
    DIGITAL CONTENT MANAGEMENT
    - Audio & video management
    - Digital signage
    - Mobile and web content management
    BUILDING AUTOMATION
    - Parking management systems
    - Energy management systems
    - Facility management systems
    EVENT MANAGEMENT
    - Event marketing & registration
    - Ticketing management
    - Workforce management
    CROWD MANAGEMENT
    - Enhanced safety and experience through advanced monitoring and emergency response solutions to boost market
  • 6.3 WEARABLES
    WRISTWEAR
    - Advancements in wearable technologies to fuel demand
    AUGMENTED AND VIRTUAL REALITY (AR/VR)
    - Ability to transform sports engagement and training with AR/VR technology
    SMART CLOTHING
    - Growing adoption of smart clothes in sports and fitness industry to accelerate growth
    SMART SHOES
    - Increasing integration of smart shoes to drive innovation in sports
  • 6.4 SPORTS ANALYTICS
    PERFORMANCE ANALYTICS
    - Ability to assess player and team performance to improve gameplay and prevent injuries to fuel growth
    PLAYER MONITORING
    - Ability to track health, fitness, and performance metrics to boost adoption
    GAME STRATEGY & COACHING SOLUTIONS
    - Optimized game strategies and coaching methods to enhance decision-making and performance during competitions
  • 6.5 SPORTS CAMERAS
    DRONES
    - Enhanced performance and fan engagement with drones to aid market growth
    OTHER CAMERAS
    - 360-degree live streaming drones
    - Referee assistance drones
  • 6.6 STADIUM ANALYTICS
    FAN ENGAGEMENT & EXPERIENCE ENHANCEMENT
    - Ability to enhance fan engagement and experiences with digital innovations to drive growth
    BROADCAST MANAGEMENT
    - Growing utilization of broadcast management for seamless sports content delivery to fuel growth
    OTHER SOLUTIONS
  • 6.7 STADIUM ROBOTS
    ABILITY OF STADIUM ROBOTS TO ADVANCE OPERATIONAL EFFICIENCY AND FAN EXPERIENCE IN SPORTS VENUES TO DRIVE MARKET
    - Automated cleaning and maintenance robots
    - AI-powered sports chatbots
  • 6.8 SMART EQUIPMENT
    SMART BALLS
    - Embedded sensor data for performance tracking
    SMART RACKETS AND BATS
    - AI driven swing & shot analysis
    OTHER EQUIPMENT
  • 6.9 SERVICES
    PROFESSIONAL SERVICES
    - Consulting
    - Deployment & integration
    - Support & maintenance
    MANAGED SOLUTIONS
    - Ability to provide comprehensive technology operations support for sports organizations to drive market
SPORTS TECHNOLOGY MARKET, BY PLATFORM
160
  • 7.1 INTRODUCTION
  • 7.2 AI-BASED PLATFORMS
    AI-BASED PLATFORMS TO PROVIDE ADAPTIVE AND SCALABLE SOLUTIONS FOR BETTER FAN EXPERIENCES
  • 7.3 CONVENTIONAL PLATFORMS
    COST-EFFECTIVENESS AND STABILITY TO PROPEL MARKET GROWTH
SPORTS TECHNOLOGY MARKET, BY SPORT
163
  • 8.1 INTRODUCTION
  • 8.2 SOCCER
    ADVANCED TECHNOLOGIES TO TRANSFORM SOCCER IN EVOLVING SPORTS TECHNOLOGY MARKET
    - Goal-line technology
    - Video assistant referee (VAR)
  • 8.3 BASEBALL
    PARTNERSHIPS AND COLLABORATIONS WITH SPORTS TECHNOLOGY PROVIDERS TO BOOST MARKET
    - Hawk-Eye systems
  • 8.4 BASKETBALL
    RISING ADOPTION OF SPORTS ANALYTICS FOR PLAYER DEVELOPMENT TO FUEL GROWTH
    - Shot tracking
  • 8.5 ICE HOCKEY
    RISING USE OF WEARABLES AND ADOPTION OF AI IN SPORTS TO PROPEL GROWTH
    - Puck-tracking
    - Player-tracking
  • 8.6 AMERICAN FOOTBALL/RUGBY
    INCORPORATION OF HIGH-TECH SPORTS TECHNOLOGY TO DRIVE MARKET
  • 8.7 FORMULA 1
    CUTTING-EDGE TECHNOLOGIES TO DRIVE INNOVATION IN FORMULA 1 SPORTS TECHNOLOGY MARKET
  • 8.8 TENNIS
    RAPID ADOPTION OF TECHNOLOGY IN TENNIS TO BOOST MARKET
    - Line calling technology
  • 8.9 CRICKET
    ADOPTION OF ADVANCED TECHNOLOGY SOLUTIONS TO DRIVE GROWTH
    - Snickometer (SNIKO) & UltraEdge
    - Decision review system (DRS)
  • 8.10 GOLF
    PERFORMANCE ANALYTICS TO BE KEY APPLICATION OF SPORTS TECHNOLOGY
  • 8.11 OTHER SPORTS
SPORTS TECHNOLOGY MARKET, BY END USER
173
  • 9.1 INTRODUCTION
  • 9.2 SPORTS ASSOCIATIONS
    RISING COLLABORATIONS BETWEEN ASSOCIATIONS & SPORTS ANALYTICS PROVIDERS TO PROPEL MARKET
    - Data analytics
    - Smart stadiums & infrastructure enhancement
  • 9.3 CLUBS
    INCREASING DEMAND FOR ADVANCED TECHNOLOGY SOLUTIONS AMONG SPORTS CLUBS TO DRIVE MARKET
  • 9.4 LEAGUES
    GROWING FOCUS ON CREATING UNIQUE EXPERIENCES FOR FANS TO BOOST DEMAND
    - Big data analytics
    - Blockchain
  • 9.5 PROFESSIONAL ATHLETES
    UTILIZATION OF ADVANCED WEARABLES AND SPORTS TECH FOR IMPROVED PERFORMANCE TO FUEL MARKET
    - AI-based training & injury prevention
  • 9.6 COACHES
    UTILIZATION OF PERFORMANCE ANALYTICS PLATFORMS TO SUPPORT MARKET GROWTH
    - Video review & analysis
    SPORTS TECHNOLOGY MARKET, BY REGION
SPORTS TECHNOLOGY MARKET, BY REGION
179
  • 10.1 INTRODUCTION
  • 10.2 NORTH AMERICA
    MACROECONOMIC OUTLOOK FOR NORTH AMERICA
    US
    - Increasing investments in sports technology to boost demand
    CANADA
    - Favorable government initiatives for sports to fuel market
    MEXICO
    - Advancements in sports infrastructure to support market growth
  • 10.3 EUROPE
    MACROECONOMIC OUTLOOK FOR EUROPE
    GERMANY
    - Implementation of analytic tools by sports teams to propel market
    UK
    - Supportive government initiatives for uptake of advanced sports technologies to fuel market
    FRANCE
    - Increasing collaborations between technology providers and sports organizations to support market growth
    SPAIN
    - Stadium infrastructure improvements to drive market
    ITALY
    - High focus on football & motorsport R&D activities to fuel market
    REST OF EUROPE
  • 10.4 ASIA PACIFIC
    MACROECONOMIC OUTLOOK FOR ASIA PACIFIC
    CHINA
    - High investments in AI and ML to boost demand
    JAPAN
    - Increasing adoption of virtual reality training tools to fuel uptake
    INDIA
    - Rapid urbanization and increasing investments in data analytics to propel market
    AUSTRALIA
    - Growing focus on data-driven performance analytics to drive market
    REST OF ASIA PACIFIC
  • 10.5 REST OF THE WORLD
    MACROECONOMIC OUTLOOK FOR REST OF THE WORLD
    MIDDLE EAST & AFRICA
    - GCC Countries
    - Rest of Middle East
    SOUTH AMERICA
    - Adoption of sports analytics solutions to support market growth
COMPETITIVE LANDSCAPE
216
  • 11.1 INTRODUCTION
  • 11.2 KEY PLAYER STRATEGIES/RIGHT TO WIN
    OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS IN SPORTS TECHNOLOGY MARKET
  • 11.3 REVENUE ANALYSIS, 2019–2023
  • 11.4 MARKET SHARE ANALYSIS, 2023
  • 11.5 COMPANY VALUATION & FINANCIAL METRICS, 2024
  • 11.6 BRAND/PRODUCT COMPARISON
    WEARABLES
    SMART STADIUMS
  • 11.7 COMPANY EVALUATION MARKET: KEY PLAYERS, 2023
    STARS
    EMERGING LEADERS
    PERVASIVE PLAYERS
    PARTICIPANTS
    COMPANY FOOTPRINT: KEY PLAYERS, 2023
    - Company footprint
    - Region footprint
    - Type footprint
    - Platform footprint
    - Sport footprint
  • 11.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2023
    PROGRESSIVE COMPANIES
    RESPONSIVE COMPANIES
    DYNAMIC COMPANIES
    STARTING BLOCKS
    COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2023
    - Detailed list of key startups/SME players
    - Competitive benchmarking of key startups/SME players
  • 11.9 COMPETITIVE SCENARIO
    PRODUCT/SERVICE/SOLUTION LAUNCHES
    DEALS
COMPANY PROFILES
243
  • 12.1 KEY PLAYERS
    APPLE INC.
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    SAMSUNG
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    ALPHABET INC.
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    CISCO SYSTEMS, INC.
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    IBM
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    TELEFONAKTIEBOLAGET LM ERICSSON
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    HUAWEI TECHNOLOGIES CO., LTD.
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    JOHNSON CONTROLS
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    EXLSERVICE HOLDINGS, INC.
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    GARMIN LTD.
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    SAP SE
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    CATAPULT
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    HUDL
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    AMAZON WEB SERVICES, INC.
    - Business overview
    - Products/Solutions/Services offered
    SAS INSTITUTE INC.
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    ORACLE
    - Business overview
    - Products/Solutions/Services offered
    SCHNEIDER ELECTRIC
    - Business overview
    - Products/Solutions/Services offered
    INTEL CORPORATION
    - Business overview
    - Products/Solutions/Services offered
    NEC CORPORATION
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    NIPPON TELEGRAPH AND TELEPHONE CORPORATION
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
  • 12.2 OTHER PLAYERS
    ARRI GMBH
    COACH LOGIC
    DARTFISH
    FUJITSU
    LONGOMATCH
    NACSPORT
    PANASONIC HOLDINGS CORPORATION
    SHARP CORPORATION
    SPIIDEO
    WHOOP
    HONEYWELL INTERNATIONAL INC.
    EXTREME NETWORKS
    LUMEN TECHNOLOGIES
    NXP SEMICONDUCTORS
    VIX TECHNOLOGY
    HAWK-EYE INNOVATIONS LTD.
    AT0S
    VERIZON
    TECH MAHINDRA LIMITED
    VODAFONE GROUP
    T-MOBILE USA, INC.
    TELEFÓNICA S.A.
    EVOLV TECHNOLOGIES, INC.
    AIFI INC.
    AT&T
APPENDIX
338
  • 13.1 INSIGHTS FROM INDUSTRY EXPERTS
  • 13.2 DISCUSSION GUIDE
  • 13.3 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
  • 13.4 CUSTOMIZATION OPTIONS
  • 13.5 RELATED REPORTS
  • 13.6 AUTHOR DETAILS
LIST OF TABLES
 
  • TABLE 1 SPORTS TECHNOLOGY MARKET: RESEARCH ASSUMPTIONS
  • TABLE 2 SPORTS TECHNOLOGY MARKET: RISK ANALYSIS
  • TABLE 3 SPORTS TECHNOLOGY MARKET: ROLE IN ECOSYSTEM
  • TABLE 4 AVERAGE SELLING PRICE OF WEARABLES, BY PRODUCT, 2025 (USD)
  • TABLE 5 AVERAGE SELLING PRICE OF WEARABLES, BY KEY PLAYER, 2025 (USD)
  • TABLE 6 AVERAGE SELLING PRICE TREND OF SMARTWATCHES, BY REGION, 2020–2029 (USD)
  • TABLE 7 AVERAGE SELLING PRICE TREND OF FITNESS TRACKERS, BY REGION, 2020–2029 (USD)
  • TABLE 8 AVERAGE SELLING PRICE OF SOLUTIONS, BY KEY PLAYER, 2023 (USD)
  • TABLE 9 INDICATIVE PRICING ANALYSIS, BY STADIUM TYPE, 2023 (USD)
  • TABLE 10 SPORTS TECHNOLOGY MARKET: PORTER’S FIVE FORCES ANALYSIS
  • TABLE 11 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE END USERS (%)
  • TABLE 12 KEY BUYING CRITERIA FOR TOP 3 END USERS
  • TABLE 13 IMPORT DATA FOR HS CODE 910212, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 14 EXPORT DATA FOR HS CODE 910212, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 15 MFN TARIFF FOR HS CODE 910212-COMPLIANT PRODUCTS EXPORTED BY US, 2023
  • TABLE 16 MFN TARIFF FOR HS CODE 910212-COMPLIANT PRODUCTS EXPORTED BY CHINA, 2023
  • TABLE 17 MFN TARIFF FOR HS CODE 910212-COMPLIANT PRODUCTS EXPORTED BY GERMANY, 2023
  • TABLE 18 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 19 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 20 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 21 REST OF THE WORLD: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 22 SPORTS TECHNOLOGY MARKET: LIST OF KEY PATENTS
  • TABLE 23 SPORTS TECHNOLOGY MARKET: DETAILED LIST OF CONFERENCES AND EVENTS, 2025–2026
  • TABLE 24 SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)
  • TABLE 25 SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)
  • TABLE 26 SMART STADIUMS: SPORTS TECHNOLOGY MARKET, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 27 SMART STADIUMS: SPORTS TECHNOLOGY MARKET, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 28 SMART STADIUMS: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 29 SMART STADIUMS: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 30 NETWORK MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 31 NETWORK MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 32 STADIUM AND PUBLIC SECURITY: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 33 STADIUM AND PUBLIC SECURITY: SPORTS TECHNOLOGY MARKET, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 34 STADIUM AND PUBLIC SECURITY: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 35 STADIUM AND PUBLIC SECURITY: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 36 DIGITAL CONTENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 37 DIGITAL CONTENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 38 DIGITAL CONTENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 39 DIGITAL CONTENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 40 BUILDING AUTOMATION: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 41 BUILDING AUTOMATION: SPORTS TECHNOLOGY MARKET, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 42 BUILDING AUTOMATION: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 43 BUILDING AUTOMATION: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 44 EVENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 45 EVENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 46 EVENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 47 EVENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 48 CROWD MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 49 CROWD MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 50 WEARABLES: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 51 WEARABLES: SPORTS TECHNOLOGY MARKET, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 52 WEARABLES: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 53 WEARABLES: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 54 WEARABLES: SPORTS TECHNOLOGY MARKET, 2021–2024 (MILLION UNITS)
  • TABLE 55 WEARABLES: SPORTS TECHNOLOGY MARKET, 2025–2030 (MILLION UNITS)
  • TABLE 56 WRISTWEAR: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 57 WRISTWEAR: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 58 AR/VR: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 59 AR/VR: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 60 SMART CLOTHING: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 61 SMART CLOTHING: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 62 SMART SHOES: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 63 SMART SHOES: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 64 SPORTS ANALYTICS: SPORTS TECHNOLOGY MARKET, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 65 SPORTS ANALYTICS: SPORTS TECHNOLOGY MARKET, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 66 SPORTS ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 67 SPORTS ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 68 PERFORMANCE ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 69 PERFORMANCE ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 70 PLAYER MONITORING: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 71 PLAYER MONITORING: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 72 GAME STRATEGY & COACHING SOLUTIONS: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 73 GAME STRATEGY & COACHING SOLUTIONS: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 74 SPORTS CAMERAS: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 75 SPORTS CAMERAS: SPORTS TECHNOLOGY MARKET, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 76 SPORTS CAMERAS: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 77 SPORTS CAMERAS: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 78 DRONES: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 79 DRONES: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 80 OTHER CAMERAS: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 81 OTHER CAMERAS: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 82 STADIUM ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 83 STADIUM ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 84 STADIUM ANALYTICS: SPORTS TECHNOLOGY MARKET, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 85 STADIUM ANALYTICS: SPORTS TECHNOLOGY MARKET, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 86 FAN ENGAGEMENT & EXPERIENCE ENHANCEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 87 FAN ENGAGEMENT & EXPERIENCE ENHANCEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 88 BROADCAST MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 89 BROADCAST MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 90 OTHER SOLUTIONS: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 91 OTHER SOLUTIONS: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 92 STADIUM ROBOTS: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 93 STADIUM ROBOTS: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 94 SMART EQUIPMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 95 SMART EQUIPMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 96 SERVICES: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 97 SERVICES: SPORTS TECHNOLOGY MARKET, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 98 PROFESSIONAL SERVICES: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 99 PROFESSIONAL SERVICES: SPORTS TECHNOLOGY MARKET, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 100 PROFESSIONAL SERVICES: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 101 PROFESSIONAL SERVICES: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 102 MANAGED SERVICES: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 103 MANAGED SERVICES: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 104 SPORTS TECHNOLOGY MARKET, BY PLATFORM, 2021–2024 (USD MILLION)
  • TABLE 105 SPORTS TECHNOLOGY MARKET, BY PLATFORM, 2025–2030 (USD MILLION)
  • TABLE 106 SPORTS TECHNOLOGY MARKET, BY SPORT, 2021–2024 (USD MILLION)
  • TABLE 107 SPORTS TECHNOLOGY MARKET, BY SPORT, 2025–2030 (USD MILLION)
  • TABLE 108 OTHER SPORTS: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 109 OTHER SPORTS: SPORTS TECHNOLOGY MARKET, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 110 SPORTS TECHNOLOGY MARKET, BY END USER, 2021–2024 (USD MILLION)
  • TABLE 111 SPORTS TECHNOLOGY MARKET, BY END USER, 2025–2030 (USD MILLION)
  • TABLE 112 SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 113 SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 114 NORTH AMERICA: SPORTS TECHNOLOGY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
  • TABLE 115 NORTH AMERICA: SPORTS TECHNOLOGY MARKET, BY COUNTRY, 2025–2030 (USD MILLION)
  • TABLE 116 NORTH AMERICA: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)
  • TABLE 117 NORTH AMERICA: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)
  • TABLE 118 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 119 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 120 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 121 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 122 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 123 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 124 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 125 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 126 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 127 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 128 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 129 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 130 EUROPE: SPORTS TECHNOLOGY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
  • TABLE 131 EUROPE: SPORTS TECHNOLOGY MARKET, BY COUNTRY, 2025–2030 (USD MILLION)
  • TABLE 132 EUROPE: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)
  • TABLE 133 EUROPE: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)
  • TABLE 134 EUROPE: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 135 EUROPE: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 136 EUROPE: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 137 EUROPE: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 138 EUROPE: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 139 EUROPE: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 140 EUROPE: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 141 EUROPE: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 142 EUROPE: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 143 EUROPE: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 144 EUROPE: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 145 EUROPE: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 146 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
  • TABLE 147 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET, BY COUNTRY, 2025–2030 (USD MILLION)
  • TABLE 148 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)
  • TABLE 149 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)
  • TABLE 150 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 151 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 152 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 153 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 154 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 155 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 156 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 157 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 158 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 159 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 160 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 161 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 162 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 163 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 164 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)
  • TABLE 165 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)
  • TABLE 166 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 167 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 168 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 169 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 170 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 171 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 172 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 173 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 174 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE, 2021–2024 (USD MILLION)
  • TABLE 175 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE, 2025–2030 (USD MILLION)
  • TABLE 176 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
  • TABLE 177 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
  • TABLE 178 MIDDLE EAST: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
  • TABLE 179 MIDDLE EAST: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
  • TABLE 180 OVERVIEW OF MAJOR STRATEGIES DEPLOYED BY KEY PLAYERS IN SPORTS TECHNOLOGY MARKET
  • TABLE 181 SPORTS TECHNOLOGY MARKET SHARE ANALYSIS FOR WEARABLES: DEGREE OF COMPETITION
  • TABLE 182 SPORTS TECHNOLOGY MARKET SHARE ANALYSIS FOR SMART STADIUMS: DEGREE OF COMPETITION
  • TABLE 183 SPORTS TECHNOLOGY MARKET: REGION FOOTPRINT
  • TABLE 184 SPORTS TECHNOLOGY MARKET: TYPE FOOTPRINT
  • TABLE 185 SPORTS TECHNOLOGY MARKET: PLATFORM FOOTPRINT
  • TABLE 186 SPORTS TECHNOLOGY MARKET: SPORT FOOTPRINT
  • TABLE 187 SPORTS TECHNOLOGY MARKET: DETAILED LIST OF KEY STARTUPS/SME PLAYERS
  • TABLE 188 SPORTS TECHNOLOGY MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SME PLAYERS
  • TABLE 189 SPORTS TECHNOLOGY MARKET: PRODUCT/SERVICE/SOLUTION LAUNCHES, JANUARY 2020–FEBRUARY 2025
  • TABLE 190 SPORTS TECHNOLOGY MARKET: DEALS, JANUARY 2020–FEBRUARY 2025
  • TABLE 191 APPLE INC.: COMPANY OVERVIEW
  • TABLE 192 APPLE, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 193 APPLE INC.: PRODUCT LAUNCHES
  • TABLE 194 SAMSUNG: COMPANY OVERVIEW
  • TABLE 195 SAMSUNG: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 196 SAMSUNG: PRODUCT LAUNCHES
  • TABLE 197 ALPHABET INC.: COMPANY OVERVIEW
  • TABLE 198 ALPHABET INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 199 ALPHABET INC.: PRODUCT LAUNCHES
  • TABLE 200 ALPHABET INC.: DEALS
  • TABLE 201 CISCO SYSTEMS, INC.: COMPANY OVERVIEW
  • TABLE 202 CISCO SYSTEMS, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 203 CISCO SYSTEMS, INC.: DEALS
  • TABLE 204 IBM: COMPANY OVERVIEW
  • TABLE 205 IBM: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 206 IBM: SOLUTION LAUNCHES
  • TABLE 207 IBM: DEALS
  • TABLE 208 TELEFONAKTIEBOLAGET LM ERICSSON: COMPANY OVERVIEW
  • TABLE 209 TELEFONAKTIEBOLAGET LM ERICSSON: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 210 TELEFONAKTIEBOLAGET LM ERICSSON: DEALS
  • TABLE 211 HUAWEI TECHNOLOGIES CO., LTD.: COMPANY OVERVIEW
  • TABLE 212 HUAWEI TECHNOLOGIES CO., LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 213 HUAWEI TECHNOLOGIES CO., LTD.: SOLUTION LAUNCHES
  • TABLE 214 HUAWEI TECHNOLOGIES CO., LTD.: DEALS
  • TABLE 215 JOHNSON CONTROLS: COMPANY OVERVIEW
  • TABLE 216 JOHNSON CONTROLS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 217 JOHNSON CONTROL: SERVICE LAUNCHES
  • TABLE 218 JOHNSON CONTROL: DEALS
  • TABLE 219 JOHNSON CONTROLS: OTHER DEVELOPMENTS
  • TABLE 220 EXLSERVICE HOLDINGS, INC.: COMPANY OVERVIEW
  • TABLE 221 EXLSERVICE HOLDINGS, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 222 EXLSERVICE HOLDINGS, INC.: DEALS
  • TABLE 223 EXLSERVICE HOLDINGS, INC.: EXPANSIONS
  • TABLE 224 GARMIN LTD.: COMPANY OVERVIEW
  • TABLE 225 GRAMIN LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 226 GARMIN LTD.: PRODUCT LAUNCHES & ENHANCEMENTS
  • TABLE 227 SAP SE: COMPANY OVERVIEW
  • TABLE 228 SAP SE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 229 SAP SE: DEALS
  • TABLE 230 CATAPULT: COMPANY OVERVIEW
  • TABLE 231 CATAPULT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 232 CATAPULT: PRODUCT LAUNCHES
  • TABLE 233 CATAPULT: DEALS
  • TABLE 234 HUDL: COMPANY OVERVIEW
  • TABLE 235 HUDL: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 236 HUDL: DEALS
  • TABLE 237 AMAZON WEB SERVICES, INC.: COMPANY OVERVIEW
  • TABLE 238 AMAZON WEB SERVICES, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 239 AMAZON WEB SERVICES, INC.: DEALS
  • TABLE 240 AMAZON WEB SERVICES, INC.: OTHER DEVELOPMENTS
  • TABLE 241 SAS INSTITUTE INC.: COMPANY OVERVIEW
  • TABLE 242 SAS INSTITUTE INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 243 SAS INSTITUTE INC.: DEALS
  • TABLE 244 ORACLE: COMPANY OVERVIEW
  • TABLE 245 ORACLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 246 SCHNEIDER ELECTRIC: COMPANY OVERVIEW
  • TABLE 247 SCHNEIDER ELECTRIC: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 248 INTEL CORPORATION: COMPANY OVERVIEW
  • TABLE 249 INTEL CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 250 NEC CORPORATION: COMPANY OVERVIEW
  • TABLE 251 NEC CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 252 NEC CORPORATION: SOLUTION LAUNCHES
  • TABLE 253 NEC CORPORATION: DEALS
  • TABLE 254 NIPPON TELEGRAPH AND TELEPHONE CORPORATION: COMPANY OVERVIEW
  • TABLE 255 NIPPON TELEGRAPH AND TELEPHONE CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 256 NIPPON TELEGRAPH AND TELEPHONE CORPORATION: SOLUTION LAUNCHES
  • TABLE 257 ARRI GMBH: COMPANY OVERVIEW
  • TABLE 258 COACH LOGIC: COMPANY OVERVIEW
  • TABLE 259 DARTFISH: COMPANY OVERVIEW
  • TABLE 260 FUJITSU: COMPANY OVERVIEW
  • TABLE 261 LONGOMATCH: COMPANY OVERVIEW
  • TABLE 262 NACSPORT: COMPANY OVERVIEW
  • TABLE 263 PANASONIC HOLDINGS CORPORATION: COMPANY OVERVIEW
  • TABLE 264 SHARP CORPORATION: COMPANY OVERVIEW
  • TABLE 265 SPIIDEO: COMPANY OVERVIEW
  • TABLE 266 WHOOP: COMPANY OVERVIEW
  • TABLE 267 HONEYWELL INTERNATIONAL INC.: COMPANY OVERVIEW
  • TABLE 268 EXTREME NETWORKS: COMPANY OVERVIEW
  • TABLE 269 LUMEN TECHNOLOGIES: COMPANY OVERVIEW
  • TABLE 270 NXP SEMICONDUCTORS: COMPANY OVERVIEW
  • TABLE 271 VIX TECHNOLOGY: COMPANY OVERVIEW
  • TABLE 272 HAWK-EYE INNOVATIONS LTD.: COMPANY OVERVIEW
  • TABLE 273 ATOS: COMPANY OVERVIEW
  • TABLE 274 VERIZON: COMPANY OVERVIEW
  • TABLE 275 TECH MAHINDRA LIMITED: COMPANY OVERVIEW
  • TABLE 276 VODAFONE GROUP: COMPANY OVERVIEW
  • TABLE 277 T-MOBILE USA, INC.: COMPANY OVERVIEW
  • TABLE 278 TELEFÓNICA S.A.: COMPANY OVERVIEW
  • TABLE 279 EVOLV TECHNOLOGIES, INC.: COMPANY OVERVIEW
  • TABLE 280 AIFI INC.: COMPANY OVERVIEW
  • TABLE 281 AT&T: COMPANY OVERVIEW
LIST OF FIGURES
 
  • FIGURE 1 SPORTS TECHNOLOGY MARKET SEGMENTATION AND REGIONAL SCOPE
  • FIGURE 2 SPORTS TECHNOLOGY MARKET: RESEARCH DESIGN
  • FIGURE 3 SPORTS TECHNOLOGY MARKET: RESEARCH APPROACH
  • FIGURE 4 SPORTS TECHNOLOGY MARKET SIZE ESTIMATION METHODOLOGY
  • FIGURE 5 SPORTS TECHNOLOGY MARKET: BOTTOM-UP APPROACH
  • FIGURE 6 SPORTS TECHNOLOGY MARKET: TOP-DOWN APPROACH
  • FIGURE 7 SPORTS TECHNOLOGY MARKET SIZE ESTIMATION METHODOLOGY: WEARABLE PRODUCT COMPANIES (SUPPLY SIDE)
  • FIGURE 8 SPORTS TECHNOLOGY MARKET SIZE ESTIMATION METHODOLOGY: SMART STADIUM COMPANIES (SUPPLY SIDE)
  • FIGURE 9 SPORTS TECHNOLOGY MARKET: DATA TRIANGULATION
  • FIGURE 10 SPORTS TECHNOLOGY MARKET: RESEARCH LIMITATIONS
  • FIGURE 11 STADIUM ANALYTICS SEGMENT TO EXHIBIT HIGHEST CAGR IN SPORTS TECHNOLOGY MARKET DURING FORECAST PERIOD
  • FIGURE 12 AI-BASED PLATFORMS SEGMENT TO RECORD HIGHER CAGR DURING FORECAST PERIOD
  • FIGURE 13 SOCCER SEGMENT TO DOMINATE SPORTS TECHNOLOGY MARKET DURING FORECAST PERIOD
  • FIGURE 14 PROFESSIONAL ATHLETES SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 15 ASIA PACIFIC TO REGISTER HIGHEST CAGR IN SPORTS TECHNOLOGY MARKET DURING FORECAST PERIOD
  • FIGURE 16 RISING EMPHASIS ON STADIUM ANALYTICS TO PROPEL MARKET DURING FORECAST PERIOD
  • FIGURE 17 SMART STADIUMS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
  • FIGURE 18 CONVENTIONAL PLATFORMS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
  • FIGURE 19 WRISTWEAR SEGMENT ACCOUNTED FOR LARGEST MARKET SHARE IN US IN 2024
  • FIGURE 20 SPORTS ASSOCIATIONS SEGMENT ACCOUNTED FOR LARGEST MARKET SHARE IN 2024
  • FIGURE 21 SOCCER SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
  • FIGURE 22 CHINA TO REGISTER HIGHEST CAGR IN SPORTS TECHNOLOGY MARKET DURING FORECAST PERIOD
  • FIGURE 23 SPORTS TECHNOLOGY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 24 GLOBAL IOT CONNECTIONS, 2019–2030
  • FIGURE 25 IMPACT OF DRIVERS ON SPORTS TECHNOLOGY MARKET
  • FIGURE 26 IMPACT OF RESTRAINTS ON SPORTS TECHNOLOGY MARKET
  • FIGURE 27 IMPACT OF OPPORTUNITIES ON SPORTS TECHNOLOGY MARKET
  • FIGURE 28 IMPACT OF CHALLENGES ON SPORTS TECHNOLOGY MARKET
  • FIGURE 29 SPORTS TECHNOLOGY MARKET: VALUE CHAIN ANALYSIS
  • FIGURE 30 SPORTS TECHNOLOGY MARKET ECOSYSTEM
  • FIGURE 31 SPORTS TECHNOLOGY MARKET: INVESTMENT AND FUNDING SCENARIO
  • FIGURE 32 SPORTS TECHNOLOGY MARKET: TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • FIGURE 33 AVERAGE SELLING PRICE OF WEARABLES, BY KEY PLAYER, 2025 (USD)
  • FIGURE 34 AVERAGE SELLING PRICE TREND OF SMARTWATCHES, BY REGION, 2020–2029 (USD)
  • FIGURE 35 AVERAGE SELLING PRICE TREND OF FITNESS TRACKERS, BY REGION, 2020–2029 (USD)
  • FIGURE 36 AVERAGE SELLING PRICE OF SOLUTIONS, BY KEY PLAYER, 2023 (USD)
  • FIGURE 37 SPORTS TECHNOLOGY MARKET: PORTER’S FIVE FORCES ANALYSIS
  • FIGURE 38 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE END USERS
  • FIGURE 39 KEY BUYING CRITERIA FOR TOP THREE END USERS
  • FIGURE 40 IMPORT DATA FOR HS CODE 910212, BY COUNTRY, 2019–2023 (USD MILLION)
  • FIGURE 41 EXPORT DATA FOR HS CODE 910212, BY COUNTRY, 2019-2023 (USD MILLION)
  • FIGURE 42 NUMBER OF PATENTS GRANTED FOR SPORTS TECHNOLOGY PRODUCTS, 2013–2024
  • FIGURE 43 IMPACT OF AI/GEN AI ON SPORTS TECHNOLOGY MARKET
  • FIGURE 44 STADIUM ANALYTICS TO RECORD HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 45 AI-BASED PLATFORMS TO COMMAND HIGHER CAGR FROM 2025 TO 2030
  • FIGURE 46 SOCCER TO LEAD SPORTS TECHNOLOGY MARKET FROM 2025 TO 2030
  • FIGURE 47 SPORTS ASSOCIATIONS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD, 2025−2030
  • FIGURE 48 NORTH AMERICA TO DOMINATE SPORTS TECHNOLOGY MARKET DURING FORECAST PERIOD
  • FIGURE 49 NORTH AMERICA: SPORTS TECHNOLOGY MARKET SNAPSHOT
  • FIGURE 50 US TO DOMINATE NORTH AMERICA MARKET DURING FORECAST PERIOD
  • FIGURE 51 EUROPE: SPORTS TECHNOLOGY MARKET SNAPSHOT
  • FIGURE 52 GERMANY TO DOMINATE EUROPEAN MARKET DURING FORECAST PERIOD
  • FIGURE 53 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET SNAPSHOT
  • FIGURE 54 CHINA TO DOMINATE ASIA PACIFIC MARKET DURING FORECAST PERIOD
  • FIGURE 55 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET SNAPSHOT
  • FIGURE 56 MIDDLE EAST & AFRICA TO DOMINATE ROW MARKET DURING FORECAST PERIOD
  • FIGURE 57 WEARABLES: REVENUE ANALYSIS, 2019–2023 (USD MILLION)
  • FIGURE 58 SMART STADIUMS: REVENUE ANALYSIS, 2019–2023 (USD MILLION)
  • FIGURE 59 SPORTS TECHNOLOGY MARKET SHARE ANALYSIS FOR WEARABLES (2023)
  • FIGURE 60 SPORTS TECHNOLOGY MARKET SHARE ANALYSIS FOR SMART STADIUMS (2023)
  • FIGURE 61 COMPANY VALUATION (2024)
  • FIGURE 62 FINANCIAL METRICS (EV/EBITDA) (2024)
  • FIGURE 63 SPORTS TECHNOLOGY MARKET FOR WEARABLES: BRAND/PRODUCT COMPARATIVE ANALYSIS
  • FIGURE 64 SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS: BRAND/PRODUCT COMPARATIVE ANALYSIS
  • FIGURE 65 WEARABLES: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2023
  • FIGURE 66 SMART STADIUMS: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2023
  • FIGURE 67 SPORTS TECHNOLOGY MARKET: COMPANY FOOTPRINT
  • FIGURE 68 SPORTS TECHNOLOGY MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2023
  • FIGURE 69 APPLE INC.: COMPANY SNAPSHOT
  • FIGURE 70 SAMSUNG: COMPANY SNAPSHOT
  • FIGURE 71 ALPHABET INC.: COMPANY SNAPSHOT
  • FIGURE 72 CISCO SYSTEMS, INC.: COMPANY SNAPSHOT
  • FIGURE 73 IBM: COMPANY SNAPSHOT
  • FIGURE 74 TELEFONAKTIEBOLAGET LM ERICSSON: COMPANY SNAPSHOT
  • FIGURE 75 HUAWEI TECHNOLOGIES CO., LTD.: COMPANY SNAPSHOT
  • FIGURE 76 JOHNSON CONTROLS: COMPANY SNAPSHOT
  • FIGURE 77 EXLSERVICE HOLDINGS, INC.: COMPANY SNAPSHOT
  • FIGURE 78 GARMIN LTD.: COMPANY SNAPSHOT
  • FIGURE 79 SAP SE: COMPANY SNAPSHOT
  • FIGURE 80 CATAPULT: COMPANY SNAPSHOT
  • FIGURE 81 AMAZON WEB SERVICES, INC.: COMPANY SNAPSHOT
  • FIGURE 82 ORACLE: COMPANY SNAPSHOT
  • FIGURE 83 SCHNEIDER ELECTRIC: COMPANY SNAPSHOT
  • FIGURE 84 INTEL CORPORATION: COMPANY SNAPSHOT
  • FIGURE 85 NEC CORPORATION: COMPANY SNAPSHOT
  • FIGURE 86 NIPPON TELEGRAPH AND TELEPHONE CORPORATION: COMPANY SNAPSHOT

The study involved four major activities in estimating the current size of the sports technology market—exhaustive secondary research collected information on the market, peer, and parent markets. The next step was to validate these findings, assumptions, and sizing with industry experts across the value chain through primary research. Both top-down and bottom-up approaches were employed to estimate the complete market size. After that, market breakdown and data triangulation were used to estimate the market size of segments and subsegments.

Secondary Research

Various secondary sources have been referred to in the secondary research process to identify and collect information important for this study. The secondary sources include annual reports, press releases, and investor presentations of companies; white papers; journals and certified publications; and articles from recognized authors, websites, directories, and databases. Secondary research has been conducted to obtain critical information about the industry’s supply chain, the market’s value chain, the total pool of key players, market segmentation according to the industry trends (to the bottom-most level), regional markets, and key developments from market- and technology-oriented perspectives. The secondary data has been collected and analyzed to determine the overall market size, further validated by primary research.

List of major secondary sources

Source

Web Link

Consumer Technology Association

https://www.cta.tech/

Wearable Robotics Association

https://wearablerobotics.com/

Universal Mentors Association

https://www.umaconferences.com/

VR/AR Association

https://www.thevrara.com/

Institute of Electrical and Electronics Engineers (IEEE)

https://www.ieee.org/

Primary Research

In the primary research process, various primary sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side included industry experts, such as Chief Executive Officers (CEOs), Vice Presidents (VPs), marketing directors, technology and innovation directors, and related key executives from various key companies and organizations operating in the blockchain market. After the complete market engineering (calculations for market statistics, market breakdown, market size estimations, market forecasting, and data triangulation), extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. Primary research was also conducted to identify the segmentation types, industry trends, competitive landscape of blockchain solutions offered by various market players, and key market dynamics, such as drivers, restraints, opportunities, challenges, industry trends, and key player strategies.

In the complete market engineering process, the top-down and bottom-up approaches and several data triangulation methods were extensively used to perform the market estimation and market forecasting for the overall market segments and subsegments listed in this report. Extensive qualitative and quantitative analysis was performed on the complete market engineering process to list the key information/insights throughout the report.

Sports Technology Market
 Size, and Share

Note: Other designations include sales managers, marketing managers, and product managers.

The three tiers of the companies have been defined based on their total revenue as of 2023: tier 1: revenue greater than USD 1 billion, tier 2: revenue between USD 500 million and USD 1 billion, and tier 3: revenue less than USD 500 million.

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

In the complete market engineering process, top-down and bottom-up approaches and several data triangulation methods have been used to estimate and forecast the overall market segments and subsegments listed in this report. Key players in the market have been identified through secondary research, and their market shares in the respective regions have been determined through primary and secondary research. This entire procedure includes the study of annual and financial reports of the top market players and extensive interviews for key insights (quantitative and qualitative) with industry experts (CEOs, VPs, directors, and marketing executives).

All percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources. All the parameters affecting the markets covered in this research study have been accounted for, viewed in detail, verified through primary research, and analyzed to obtain the final quantitative and qualitative data. This data has been consolidated and supplemented with detailed inputs and analysis from MarketsandMarkets and presented in this report. The following figure represents this study’s overall market size estimation process.

Sports Technology Market : Top-Down and Bottom-Up Approach

Sports Technology Market Top Down and Bottom Up Approach

Data Triangulation

After arriving at the overall market size from the above estimation process, the market has been split into several segments and subsegments. The data triangulation procedure has been employed wherever applicable to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments. The data has been triangulated by studying various factors and trends from both the demand and supply sides. Additionally, the market size has been validated using top-down and bottom-up approaches.

Market Definition

Technology in sports refers to using different data analytical technologies for various applications, such as enhancing player performance, sports analytics, video analysis, etc. Sports technology also refers to the application of smart technology solutions and hardware deployed in the stadium’s infrastructure. The sports technologies covered in this report include sports data analytics, smart stadium, esports, and devices.

Key Stakeholders

  • Sports technology companies
  •  Stadium Owners
  • Sports Associations
  • IT Service Providers
  • Mobile Application Providers
  • Network Solution Providers
  • Sports Equipment Manufacturers
  • System Integrators
  • Cloud Service Providers
  • Original Equipment Manufacturers (OEMs)
  • Market Research and Consulting Firms
  • Associations, Organizations, Forums, and Alliances Related to Sports Technology
  • Technology Investors
  • Governments and Financial Institutions
  • Venture Capitalists, Private Equity Firms, and Start-ups

Report Objectives

  • To define, describe, and forecast the sports technology market, by technology, platform, sport, end-user and region, in terms of value
  • To describe and forecast the market for various segments with respect to four main regions—North America, Europe, Asia Pacific, and the Rest of the World (RoW), in terms of value
  • To describe and forecast the sports technology market for wearable technology, in terms of volume
  • To provide detailed information about the key factors, such as drivers, restraints, opportunities, and challenges, value chain analysis, porters five forces analysis, trade analysis, case study analysis, technology analysis, influencing the growth of the market
  • To strategically analyze micromarkets1 with respect to individual growth trends, prospects, and contributions to the total market
  • To analyze opportunities for stakeholders by identifying high-growth segments of the sports technology market
  • To align with the market scope, the market size for temperature and sports technology is also included in the sports technology market size.
  • To benchmark players within the market using the proprietary ‘Company Evaluation Matrix’ framework, which analyzes market players on various parameters within the broad categories of market rank and product offering
  • To strategically profile the key players and comprehensively analyze their market share and core competencies2 and provide a detailed competitive landscape for market leaders
  • To analyze competitive developments, such as partnerships, collaborations, agreements, mergers & acquisitions, expansions, and product launches & developments, in the sports technology market

Available Customizations

With the given market data, MarketsandMarkets offers customizations according to the specific requirements of companies. The following customization options are available for the report:

  • Detailed analysis and profiling of additional market players (up to 5)
  • Additional country-level analysis of the sports technology market

Regional Analysis

  • Product matrix provides a detailed comparison of the product portfolio of each company in the sports technology market.

Previous Versions of this Report

Sports Technology Market by Technology (Devices, Smart Stadiums, Sports Analytics, Esports), by Sport (Soccer, Baseball, Basketball, Ice Hockey, Rugby, Tennis, Cricket), End User (Sports Associations, Clubs, Leagues) and Region - Global Forecast to 2027

Report Code SE 7011
Published in Dec, 2022, By MarketsandMarkets™

Sports Technology Market with COVID-19 Impact by Technology (Devices, Smart Stadiums, Sports Analytics and eSports), by Sports (Soccer, Baseball, Basketball, Ice Hockey, Rugby, Tennis, Cricket, Golf, eSports) and Geography - Global Forecast to 2026

Report Code SE 7011
Published in May, 2021, By MarketsandMarkets™

Sports Technology Market with COVID-19 Impact by Technology (Devices, Smart Stadiums, Sports Analytics and eSports), by Sports (Soccer, Baseball, Basketball, Ice Hockey, Rugby, Tennis, Cricket, Golf, eSports) and Geography - Global Forecast to 2026

Report Code SE 7011
Published in Apr, 2019, By MarketsandMarkets™

Custom Market Research Services

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Growth opportunities and latent adjacency in Sports Technology Market

Matt

May, 2022

How big is the basketball tech market? Only interested in US & EU..

Michael

Apr, 2022

Hi, I am interested in Customer segments within the sports technology market..

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